Our team are helping to develop a new MA Immersive Arts in Liverpool, which is a pioneering new degree course exploring the creation of immersive experiences, mixed reality, augmented reality, virtual reality, projection arts, spatial media experience design and future storytelling.

The MA Immersive Arts is a pioneering degree where students will explore and experiment with making applications, prototypes and experiences. It is run collaboratively between the Liverpool Screen School and the Liverpool School of Art and Design in dedicated lab facilities, with access to cutting-edge equipment, people and research facilities.

From design, education, marketing and health to entertainment, arts and theatre, immersive technologies have been making an impact across a number of sectors over the last few years. Exploring techniques and innovation in immersive storytelling, experience design, content creation, artistic practice, exhibition and installation. This course will enable students to develop the next generation of spatial experiences in an industry that is predicted to have a huge growth over the next decade.

Modules include:

It expands on the University’s internationally recognised research and teaching from media, film, art and design- which includes research across immersive arts, immersive documentary and fiction production, 3d digital art, augmented reality, mixed reality, holographics, virtual reality and immersive theatre. The team behind it has recently put on the Immersive Storytelling Research Symposium involving industry and academics from across the UK to explore the future of research in these growing mediums.

It is aimed at creatives with diverse backgrounds in digital art & design, media & film, animation and 3d modelling, motion graphics, computer science & games, theatre and music production.

The course is being developed in consultation with creative industry, arts and wider business partners, including a number of national companies and organisations in Liverpool’s and the North West’s thriving immersive technology sector.